Donkey Kong and Diddy Kongoften slung up a hammock, played some music, and drank banana milkshakes while soaking up the sun. Go get your letter "K" if you don't need the Warp Barrel! TO COMPLETE: Use the Barrel provided to make two platforms by throwing them upwards so they land and bob in the water instead of sink to the bottom. Kobble: For a basic foot soldier, he never appears in too many levels! The first Barrel is on top of him, then they start appearing on the upper-right branch (be quick in getting them or Arich will spit a Barrel-breaking blob of spider spit at you). Barrel to be able to even stand on this sharp saw in "Ripsaw Rage"! Jump and throw Dixie up and left from inside the right edge of the falls. Donkey Kong Country - Final Boss Music [HQ] Report. Lightning Look-Out in Kaos Kore has lightning strikes that come just one step ahead in the direction that you're going, as if it's predicting your movements. DK COIN: Inside the end cavern, get on the mainland, but leave the Goal Flag alone for now. Buzzer Barrage in Razor Ridge is the second and final Quawks level. If you want to simply play through the game and beat the final boss, DKC3 is decently challenging, though the main quest isn’t nearly as difficult as DKC2. "O": Watch out for acorns when taking this letter. Have Enguarde poke this guy to deflate him, then grab the item he hoarded. He has four shades of color that reflect his mood: Blue is calmest, Purple is a little hungry, Pink is somewhat hungry, and Red is bad news for you! "N": When you find two Knik-Knaks, use them as steps up to a high dock with a Knocka and a Booty Bird hoarding the letter "N". Ta-daaa! Like his kindred green spirit, use the Control Pad to direct his flight. WARP BARREL! Now hop up onto the empty wheel and from there, jump to the upper-left passage and hop into the Bonus Barrel at the top. BONUS AREA 2: When you get to this, you'll immediately see that Ellie floats in water and can't get this Bonus Barrel without help. Carefully go up and right without hitting the lower Knik-Knak. Krack-Shot Kroc: An evil sniper who tries to shoot Squitter with fireballs. AIR RAID!!! WARP BARREL! Quick Links: Disney's Aladdin Disney's Beauty and the Beast Disney's Goof Troop Disney's The Lion King Donkey Kong Country Donkey Kong Country 2 - Diddy's Kong Quest Donkey Kong Country 3 - Dixie Kong's Double Trouble! Also, you can hold Y to pull a nearby Barrel into your grip! Otherwise, you'll have to get on the left slope of the roof as the Skiddas move closer together and Barrel Roll or Spin into them before leaping into the last Bonus Barrel in the stage. "N": Finding this letter is inevitable. No time bomb feature here... Normal Barrel Cannon: Push the B Button on your controller to fire from inside one of these. Can you find the Coin before time runs out... for you? TO COMPLETE: Carefully Roll or Spin into the four Re-koils before time runs out for your Bonus Coin! BONUS AREA 1: Go left of the first rope and have Dixie jump and pitch Kiddy up to the pull handle to open access to not only a Red Balloon, but also the first Bonus Barrel! To help her out, grab a Barrel to use as a shield, then take Sneek out with it! Fall through this device and into the Bonus Barrel hidden below it. : Dispose of the first four Sneeks, leap up to the upper boardwalk shortly afterward, and catapult Dixie up and left into the Warp Barrel with a jumping Team Throw. Blunder (Blunder's Booth): After blazing through Kremwood Forest, you can visit the bumbling Blunder Bear! If the level you're in is already conquered (Bonus Areas don't count either way), hit Select to get out and back into the submap. Arrow Barrel: Fires you in the direction it points. The Up button angles her water attack to reach hard-to-hit baddies. "K": Shortly before the first pack of Minkeys. "N": Can't miss this either... "G": Hoarded by a Booty Bird after Ellie's Crate. If you buy this last Shell from Bazaar, you can trade with Barnacle: your Shell for his Banana Bird! If you wish to destroy the baddies before liftoff (or you came into the level without a buddy), here's how to make it all work. These green barracuda-like enemies swim in straight lines through the vast coral network of "Bazza's Blockade" like underwater Swoopys. "N": At the first two Red Kocos (one on the right, the other down lower), sink past the lower Koco to find the Enguarde Barrel, then charge right through a third Red Koco for the letter "N"! Barnacle (Barnacle's Island): One of two Brothers Bear with a Banana Bird, this old sailor lives on Lake Orangatanga, where he also likes to collect shells, and needs only one more to complete his collection. Baron K. Roolenstein (K.Rool) - Created and operated the mechanical robot known as KAOS in a bid to stop Dixie and Kiddy thwart his evil plans; The final boss, faced at KAOS Kore and at the lost world of Krematoa. 27:41. "G": Spring from the Pink Nid to get this. When he descends, hit him in the jaw again. DK COIN: At the letter "O", grab the Steel Barrel, then throw it up and over Koin so it hits the left wall and bounces back into him from behind. "G": You'll have to jump over a Klasp to get this... DK COIN: Take the Steel Barrel in the shack and deal with Koin. Throw enough bugs into his mouth, and he'll fall off the floor into a pit, sealing his defeat. Once the next five blobs have left the screen, stand by to deliver the final blow to Arich. The Koins will. "O": A good Roll or Spin Jump will suffice when the Green Buzz flies out of your trajectory. To jump off, press B. Wanna drop down? It takes practice, believe me... Belcha: Whoa. To top the All Time Greats list, complete the whole game 103% in less than 5 hours and 15 minutes! ALWAYS NOTE: In any level of the game (standard or boss), press Start to pause your game. After the first blinding, the water attack swirls around twice, getting faster after the next blinding. TO COMPLETE: You must pick up a regenerating Barrel and keep jumping up so each of the four Green Buzzes swirling above you hits the Barrels you're holding. A normal Helicopter Spin is achieved by jumping into the air and holding down Y for as long as you want to spin. Nid: Spiders used as harmless springboards in "Springin' Spiders", but break your Barrels if you're not careful. "O". Now go back to the left and get out of his way as he and another of his kind crawl to the left. Jump into it! WARP BARREL! To do this, grab the first Barrel and make a step out of it below the left end of the Banana trail. Maybe a Bowling Ball would help... Blizzard (Blizzard's Basecamp): From the outside, "Blizzard's Basecamp" seems to be inaccessible, but just press Up at "Lemguin Lunge" to get there. Also, an "!" Kiddy Kong is one for Donkey Kong, given that he plays almost exactly the same as Donkey Kong and the justification for his inclusion is that Donkey Kong was easily captured, Quite a few people were annoyed that Rambi the Rhino was replaced by Ellie the Elephant. Blind Squirt three times to win one of the Skis necessary to make the Turbo Ski at Funky's Rentals. He just laughs off any other attack, just like Krusha from DKC! This su… When near a landing spot, press A or B to get out of the vehicle and onto dry ground (or in the case of the Gyrocopter, land). If you want to enter the Bonus Area with Parry in tow, here's how to do it. This is only seen the first time the stage is accessed; on repeat playthroughs, the battle begins immediately. WILD RIDE: Hoist Kiddy onto your shoulders and throw him at a wall, just like a Steel Barrel. For Donkey Kong Country 3: Dixie Kong's Double Trouble on the Super Nintendo, GameFAQs has 16 guides and walkthroughs. Koin. If you're trying to beat his time, don't stop for any Bonuses or the DK Coin -- JUST KEEP RUNNING!!! BONUS AREA 2: Before the final Lurchin-patrolled passageway, there are three Red Kocos -- one down below, and two above you. : If Nibbla goes hungry or eats too many Lurchins, you'll be next on his menu! After getting everything, fly through the hole in the right side of the tree trunk and go up to bonk a Green Buzz with an egg from inside the trunk (not even from inside the hole itself, as your egg will be deflected if you're not fully inside the trunk). Use your momentum and land on the floor to the left, where double Green Buzzes protect the second Bonus Barrel in a deep shaft in front of you. THE DONKEY KONG COUNTRY 3: DIXIE KONG'S DOUBLE TROUBLE GUIDE version 1.1, 1-2. Rail Car (Sled): Used to carry you through "Demolition Drain-pipe" and "Tearaway Toboggan", you can slow down this vehicle with the Left Button, but this is usually not a good idea. Banana: Scattered throughout the jungles of the Northern Kremisphere, 100 Bananas total equals one extra life when obtained. To reach the Bonus Coin without getting cut down by the moving Red Buzz, wait for him to fly out of the way, then drop down. David Walter Anthony), copyright (c)2016. I work best with Kiddy, largely due to the strength and relative straightness of his throws. Krematoa is a large, hidden area in the game Donkey Kong Country 3: Dixie Kong's Double Trouble! If you Team Throw up and right to the right of the Goal Flag after the warp is complete, you'll find a quick and easy way to the second Bonus Barrel! Warp Barrel: Once inside this, you'll warp to the Goal Flag! TO COMPLETE: Snag 15 Bananas in 35 seconds. Just watch where you're firing so you don't get into trouble! DON'T LET NIBBLA EAT THE FIRST TWO LURCHINS! When inside one of their 13 caves (Barnacle and Bramble have the other two birds), you'll see four crystals, each with a button letter on it (Blue is X, Red is A, Green is B, Yellow is Y). Donkey Kong Country 3: Dixie Kong's Double Trouble is a platform game made by Rare for the Super Nintendo Entertainment System, originally released in 1996.A port (minus the subtitle) was released for the Game Boy Advance in 2005.. After the events of Donkey Kong Country 2: Diddy's Kong Quest, the Kong clan goes on vacation to the Northern Kremisphere to celebrate their … To top it all off, Bazaar himself apparently has knowledge of the ways of the Northern Kremisphere, and will be more than happy to give you advice -- for a small fee. BONUS AREA 2: Not long after you hit the Continue Barrel, smack the twin Sneeks out of their dynamo wheels with the regenerating Steel Barrel. Hold down A to charge up a Super Dash, which will, when A is released, cause him to blitz forward until he hits a wall or the attack is interrupted by swimming in the opposite direction. Don't jump on top of him to get your Barrels until he lands on the ground first, as his claws will harm you and shatter your Barrels. When you come to the first water pool, have Kiddy hoist Dixie on his shoulders and spring up and right off the edge of the land as he throws Dixie up and right -- all without being swarmed by killer bees. Animal Barrel: When jumped into, this transforms you into the Animal Friend pictured on it. Who do you like to use? Swanky Kong: ANNNND WE'RE BACK FOLKS!!! Enguarde the Swordfish: In some watery levels, this three-time blue swordfish veteran is more than a match for most baddies he faces. Squirt: Ellie the Elephant to the rescue -- again. KAOS is a large green jet-propelled robot with two square holes in corners, three lights, reel-to-reel and hazard stripes. You must get a Steel Barrel to hit him in the back (or his front as well if you're standing atop his shield), but getting the Steel Barrel to hit him can sometimes be very tricky. One morning, Dixie found that Diddy was not in his room. Hit it if you lost your partner, switch to Dixie, and Helicopter Spin through every hole in the tree trunks right into the Bonus Barrel above and beyond the Goal Flag! As he heads back to the right upon turning around, leap cautiously to the right, run over to the pull handle, and grip it after Buzz's bladed backside finishes passing through it as he bumbles over to the closed door. Press X to honk the horn! "N": Dangerously positioned between two crevasses. BONUS AREA 2: When done grabbing the "G", drop back down, run to the right, past the Pink Nid, and fall directly into the Bonus Barrel far below! That sounds like plenty of time, but if you have trouble controlling Nibbla, this is not the case. Enter the upper path and there's your Bonus Barrel! Lemguin: Out of icy holes jump the Lemguins of "Lemguin Lunge" as they try to knock you down. Bazuka: You thought Kannon was annoying... Only a TNT Barrel can blow up Bazuka, but watch out -- he can fire Normal Barrels, TNT Barrels, or Steel Barrels! Two pairs of swirling Green Buzzes block the path to the Bonus Coin. Be on the lookout for obvious weak points in the ground. It was released on November 18, 1996, in North America, on November 23, 1996 in Japan, and on December 13, 1996 in Europe and Australia. There is a warning flash before each one, but too soon before; you need super-fast reflexes to respond whenever you can (and sometimes you can't). : Stand on the dock framework immediately after the first Green Koco and do a jumping Team Throw up and left. Just Helicopter Spin left to them from the pull handle before the door closes completely. Steel Barrel: Very few things can stop this rolling keg from the original DKC game. TO COMPLETE: You need to fly carefully around the stationary Red Buzz at the top of the trunk and nab 15 Bananas. TURBO SKI: Get the Skis from Squirt and KAOS to unlock this speedy PWC (with its own horn to blow with X) and jump up small waterfalls. "O": Drop down to it when Klasp moves away, then jump back onto the main line as soon as it's safe. I like to use these strategies when playing: DON'T get the "K-O-N-G" Letters in "Rocket Rush" -- the letter "G" is missing from the set. DK COIN: Team Throw Dixie up onto the starting shack, seize the Steel Barrel on its roof, get back down onto the dock, jump up while facing Koin, and bounce the Steel Barrel off the right wall behind the oblivious Koin to get your prize. BONUS AREA 2: After grabbing the "N" as Enguarde, fall back to the narrow upper passage blocked by Bazzas and head left, jabbing every Bazza in your way, until you can dive down to the left and access the Bonus Barrel nearby. TO COMPLETE: Eat 10 Kocos in 40 seconds! With all 30 Stars gone, one more Super Dash is enough to capture the Bonus Coin. WARP BARREL! If Nibbla happens to eat the Lurchin without your authorization, there are two Red Kocos for him to slurp up, but don't hit the Kocos while Nibbla's trying to eat them! After getting the letter, swim down to the "!" Press B to spring into action! "O": If you don't snatch it up because you took the Bonus Area 1 route, you'll be transported to its location upon leaving the Bonus Area itself. Dodge Klasp if you need to as you glide downward and to the right as best you can. Swim to the right, underneath the boardwalk, until you get to the Bonus Barrel. As you can do with Koin, you can stand on a Koindozer's shield and use it like a platform. Hold Down and A, L, or R to slurp up water and use A, L, or R to shoot the water drops one at a time until she runs out (what water she has left is indicated by the meter at the bottom-right corner of the screen). BONUS AREA 1: Crush Kobble, then use a Body Slam to crack the dock directly above the Bonus Barrel. "N": To the right of the narrow gap covered up by the Auto-Fire Barrel is the Parry Crate. Bonus Barrel: Upon entering this Barrel Cannon, you'll be taken to a Bonus Area! Switch Barrel: Touch this to change Bazuka's ammunition! © 2021 GAMESPOT, A RED VENTURES COMPANY. JUMP: Kiddy's jump attack can crush enemies Dixie can't stop, such as Krumple. Normal Barrel: This standard Barrel rolls when thrown with only a wall or a bottomless pit to stop it. WARP BARREL! Barrel, then use its power to bounce from the triple Buzzes onto higher ground. During these events, one day, Dixie cannot find DK or Diddy, and a letter from Diddy said they were out exploring the island again.However, several days pass without their return, and Dixie knows something is up. Skidda: Skidda is vulnerable to any attack as long as you're careful! Kopter. "N": Can't avoid it in the slightest! HELICOPTER SPIN: When next to an enemy, press Y to spin into him (though Kiddy's Barrel Roll takes less time to start). Extra Life Balloon: Get the lead out and grab this when you see it, as it sometimes drifts away if you're not fast enough! Parry the Parallel Bird: Newie Number Two is Parry the Parallel Bird, who, true to his name, only flies in a straight line above you. DK COIN: As you throw the Steel Barrel to the left, hop into the Auto-Fire Barrel above you, then watch as you land on Koin's left. BONUS AREA 1: Rapidly jump upwards twice when the first two Green Buzzes above you zoom out of your way temporarily. Squawks the Parrot (Green): Back to carry the Kongs yet again, Green Squawks returns to share yet another DKC adventure with you. "G": Are you a good jumper in a winter wonderland? DK COIN: Chuck the Steel Barrel into the snowbank behind Koin (right or left, depending on where you're standing) without throwing too high. Just put him on your shoulders with A, close in on your foe, and then lob Kiddy like a bowling ball at your enemy target. Keeping the Barrel in your sights, jump onto Koin's shield and wait on top of it for the grand finale. http://tvtropes.org/pmwiki/pmwiki.php/YMMV/DonkeyKongCountry3DixieKongsDoubleTrouble. However, trying to complete everything kicks up the challenge considerably, and the secret levels are among the hardest in the series. At this altitude, he gets items and beaks Booty Birds out of your reach, and only flies higher at the same height as every jump you make. Leave it to the Tracker Barrel to get you there! Koin waits here. Tracker Barrel: Sail freely when fired from these exclusive Barrel Cannons, as they will follow your movements and catch you as you fall! As he's rolling along, jump on top of him as quickly as you can to complete the move! When you pass the twin Green Buzzes swirling around a Banana Bunch, fall into the hole in the trunk floor ahead. Green Kocos swim in a straight line toward you, but their smarter Red cousins swim back and forth in a set area. You can only find them in Krematoa. Sadly, your Left and Right controls are reversed, so that'll be tough to get used to... Sneek: The very first enemies in the game, Sneeks can be beaten with any attack, but Ellie's afraid of these rats, running away on sight of them. TEAM THROW ATTACK: As Kiddy is bigger than Dixie, he makes a whopper of a weapon against some minor enemies. They can blitz toward you and/or play a deadly game of leapfrog to try to crush you. That's it for the bonus level guide! : This Warp Barrel is the game's hardest to get to without losing a partner (in my opinion, this Warp Barrel is so hard to reach that it's not worth getting). Each Barrel contains a flightless Yellow Knik-Knak, which you must throw back into Belcha's mouth. Path Two is trickier. A yellow pennant with your pink or blue flag tells you that you have taken that level's DK Coin. NEVER GIVE UP!! The underwater music, factory music and final boss music in particular wouldn't be out of place in a steampunk-themed horror game. "N": Impossible to overlook. If your flag droops down without moving much, you didn't get all of that level's Bonus Coins. Have Nibbla snack on all three of them, as this next part will really get hectic. SWIM: The controls are the same as Dixie's, but Kiddy's body has trouble fitting through tight squeezes. And you, Kiddy's buddy-toss with Dixie works like it did for both Kongs in. Whenever his eyes peek out from behind the falls, spray each eyeball twice with water. In Donkey Kong Country 3: Dixie Kong's Double Trouble!, King K. Rool was seemingly replaced as Master of the Kremlings by KAOS, a robotic entity. During the story, announcements of a contest to find the fabled Lost World, which was said to have dominated legends for centuries, attracted \"would-be\" explorers all over the world to seize the long awaited chance of fame and fortune. "N": There are TWO paths to this letter. This is because the space between him and the pull handle in the left direction of his patrol is shorter than on the right route. WARP BARREL! The second half of the level switches to ascending instead of descending, and requires memorizing when to avoid the rock formations with absolutely fast reflexes. Now wait as the rolling Steel Barrel bashes Koin in the back! WARP BARREL! TO COMPLETE: Eat up 15 Green Bananas in time! They're really scraping the bottom of the barrel this time!” Getting him to the "No Parry" Sign is worth it, as he gives extra lives and even two of the game's Bonus Barrels (the final Bonus Barrels of "Ropey Rumpus" and "Stampede Sprint")! Trivia. Path One has you follow the Bananas past a Red Buzz and leave the tree trunk. TO COMPLETE: Skewer 10 Red Kocos in 30 seconds time when each fish pokes out of the otherwise empty Bazza tubes. (also called Donkey Kong Country 3 or DKC3) is the third game in the Donkey Kong Country series of video games and the third and final game in the original Donkey Kong Country trilogy, overall. And he can't damage you if you touch him. Due to his size, Kiddy is essential here, as his giant body grabs more Stars with each pass. Don't expect to succeed at this on your first run, though, so practice up for this monumental achievement! 1: The swarm of tiny red killer bees chasing you will sting you if they touch you, so keep moving to save yourselves. There's your first DK Coin! BONUS AREA 1: Instead of going onward at the Bazza line below the curved Banana line, wait for an opening between two Bazzas and dive down. From where you came out of the Squawks Barrel, fly upwards to an upper trunk hole leading to a huge stockpile of Bananas and a hidden pair of Bear Coins. In the final chapter of the original Donkey Kong Country trilogy, both Donkey Kong and Diddy Kong are missing. To utilize the midair Helicopter Spin Jump, spin off a ledge, then jump. One of the game's strangest bosses, Squirt only attacks you with a rotating, sweeping jet of water which will wash you off the cliff if you're not quick at staying ahead of the spray. Arich: Don't be too hasty in trying to crush this super-sized spider, or you'll be done in. Lurchin: A spiky creature who can only be speared by Enguarde when he opens up and exposes his insides, as his spiny shell is impervious to Enguarde's bill. Possessed by Gong-Oh. A striped tent marks the grounds for a "Swanky's Sideshow". If you don't want to beat this Bonus Area yet, just press Left to drop down. The new leader of the Kremlings, KAOS is much bigger in size than K. Rool, but also more predictable. I prefer a jump attack or a projectile, myself. BONUS AREA 1: As soon as you turn into Enguarde, Super Dash forward until you land in the Bonus Barrel! Don't worry -- you'll be rewarded for bringing the Animal Friend through it! Boomer is the Brothers Bear of Krematoa and resides in a bomb shelter near the world entrance. Buzz: KAOS's robotic replacement for Zinger, Buzzes aren't as nasty as Zingers, but can still get in your way. WARNING!!! Switch back to Kiddy, and hurl Dixie up and through the doorway. "G": You'll get this, trust me... DK COIN: You only get one shot at this, lest you want to try again from the Continue Barrel (or the start). TO COMPLETE: Ouch, this is a tough one, if your footing is poor. WARNING!!! Koin: Protector of the DK Coins, Koin totes a milk-pail helmet and a garbage-can lid for a shield, using both to block any frontal attacks. The more caves you complete, the longer and harder their next songs will be to duplicate. Be very wary on the twin ropes, and don't drop off the bottom one! Unlike Bazaar, you don't have to pay Blunder for whatever advice he has, as he keeps spouting it off uncontrollably. "O": Don't eat Lurchin! Banana Birds: These fifteen mysterious birds are the real means by which you must complete 103% of the game. NOTE 1: When I say "Team Throw", "Team Toss", or related terms, I mean Kiddy throwing Dixie unless otherwise instructed. Just don't stand too close to Koin! Koindozer: Pink Koins who have no DK Coins for you to steal. SHIELD: Dixie protects herself from above when she holds a Barrel. Should you fall down the falls in the process, hug the right wall to land on solid ground and not lose a life in the abyss below. 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